CONTACT UNKNOWN / INTERSTELLAR FLEET COMMAND

Naval Architecture 2.9 Design Bureau

The enemy is not always known. The mission is not always clear. The decision is always yours.

Prototype vessels, validate ship systems, and issue a campaign-ready blueprint.

Hull designation

Displacement begins at 20 MU and uses 20 MU increments. The class designation has no automatic combat bonus.

Installed systems

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Alpha 2.9: ALCS protects occupied spaces from acceleration loads but never grants MV. Maneuver packages increase MV at MU/PU cost; plasma excels at close-range armor pressure. Saturation racks are retired for new construction but preserved on imported blueprints. Use +/− or type quantities. Power is checked in combat and transit configurations separately. Wings are purchased separately and require hangars, flight control and maintenance.

Ship card information

These fields are saved with exported blueprints. A player card contains ship characteristics and current operational condition; only a GM card includes private GM notes.

Embarked wings

Each wing requires 4 hangar capacity units (8 MU), one flight-control center per two wings and one maintenance shop per two wings. Operational records track actual strength (3 SP) and sortie availability (2 missions/turn); the displayed deployed profile assumes all wings are ready and in position.

Save this ship to the campaign

Submit a private blueprint to the Contact Unknown server. Keep the returned edit key safe. The GM can review submissions; cards are not publicly listed unless approved.

GM ConsoleShip Registry